HISTORY AND ARCHIVE OF

PUMPKIN DAYS

Our first website when we first launched before doing an overhaul and remaking it. Most of the information is the same with a few difference.

After we left Tumblr and officially launched on Steam the rest of our development updates were primarily on our main Steam page up until the game was completed.

HERO ENGINE

Pumpkin Days started off as Pumpkin Online and was being developed in Hero Engine. The first iteration of the game was as an MMO which was later scrapped when it was moved to Unreal 4 in 2016. This is a gallery of early builds of the game in the Hero Engine.

Unreal 4

Pumpkin Online became Pumpkin Days and had to scrap and restart development in Unreal 4. Development was completed using a custom version of UE 4.10. It was no longer an mmo but instead a single player game with a multiplayer mode that could support at least 10 players. The gallery here shows early level design screenshots in UE4.